Category Archives: University

Job Interviews

So over the past few weeks, we’ve been preparing for a simulated job application to put all the skills gained from our Work in the Media Industries module to the test, which I talked about in a previous post. On Wednesday we finally got to run through the actual interviews.

I was one of the two people chosen for the interview stage. We were applying for an assistant cameraman role at a company called ‘Pink Pig Productions’. I had been sure to tailor my CV to illustrate my camera skills, and made sure to brush up on the job description before the interview. It was an interesting experience, even though it was a role-play I was surprisingly nervous. The actual interview went well, I managed to answer all the questions well and even surprised the interviewers with some knowledge about the company (which admittedly I memorised whilst waiting outside). The exercise was useful, but in a way the second part was even more so.

The second part was conducting interviews. Josh and I ran them, and had drawn up a series of questions and subsequent criteria to mark the candidates on. It was actually quite fun interviewing people, and sitting on the other side of the table I realised with much greater clarity that interviewers are just people.

The whole experience was very educational, I definitely feel more confident in my interview abilities as a result of it.


Searching for Excalibur

As I continue to write these blog posts I have come to understand their value as a way of processing my own thoughts and opinions. As such, I am using this post to compile my initial impressions from research for my Work in the Media Industries report. It should be made clear now that this post does not represent a full and knowledgeable understanding of its subject matter, but rather the first impressions of an initiate media producer which will develop as I delve deeper into the topic.

I recently started listening to Cal Newport’s ‘Deep Work: Rules for Focused Success in a Distracted World’ on audiobook and, although it doesn’t focus specifically on media workers, it does offer some insight as to why so many are drawn to the unpredictable industry. Newport talks about an American blacksmith who forges medieval swords using techniques of their era. He describes how the smith, using an ingot no larger than 4 or 5 iPhones stacked on top of one another, slowly hammers out the steel into a thin blade, reheating the metal after each deft blow in a painstaking process which takes several hours.

The anecdote illustrates an increasingly widespread problem that faces knowledge workers across the globe – where is their sword? Many struggle to see the physical impact their work has on the world; lost in a network of emails and meetings, their ‘sword’ is far less tangible than the gleaming length of steel produced by the blacksmith. Without this palpable definition to their work, it can be harder to find real job satisfaction.

This is one of the reasons I believe people are drawn to the creative industry. In his book ‘Nice Work If You Can Get It: Life and Labor in Precarious Times’ Andrew Ross outlines what he calls the “heavy sacrificial cost” of job gratification for creatives. Among this sobering list of traits is “self-exploitation in response to the gift of autonomy, and dispensability in exchange for flexibility”. Progressively sophisticated workflows have allowed corporations to chop projects into small chunks and outsource them, creating a temporary employment culture which the creative industry is infamous for. Yet these are the conditions which throngs of people are drawn to.

In a world where your profession has become an increasingly integral part of what defines you, the social prestige associated with working in the creative industry has outweighed the very real insecurities which face media workers today. The concept of high-risk/high-reward employment has become exciting rather than foolhardy, as people struggle to find their sword.



During my trip to London over the weekend, I took the opportunity to visit as many galleries and exhibitions as I could. It’s always refreshing to look at different artists and their work, particularly as a source of inspiration for my own projects. One of the places I visited was The Barbican Centre – a complex of buildings which looked like they were designed by the Vogons, constructed out of hulking slabs of concrete and metal. However, whilst I found it’s brutalist architecture intriguing, the contents within were even more so.

The first exhibition we saw was a documentary film by Richard Mosse, an Irish conceptual documentary photographer. He is best known for his stunning photography in the eastern Democratic Republic of Congo for his project ‘The Enclave’ (2013), in which he used a now discontinued 16mm colour infrared film called Kodak Aerochrome. The film transformed the Congo’s rich greens into a wash of vibrant pinks, giving his photography a surreal but powerful aesthetic.

‘Incoming’ – his latest work which I saw at the Barbican – was just as effective at challenging the mediums through which war is documented. The Barbican’s website description summarises it best –

‘In collaboration with composer Ben Frost and cinematographer Trevor Tweeten, Mosse has been working with an advanced new thermographic weapons and border imaging technology that can see beyond 30km, registering a heat signature of relative temperature difference. Classed as part of advanced weapons systems under International Traffic in Arms Regulations (ITAR), Mosse has been using this export controlled camera against its intended purpose, to create an artwork about the refugee crisis unfolding in the Aegean Sea, off the coast of Libya, in Syria, the Sahara, the Persian Gulf, and other locations.’

Whilst I could write about this all day, I’m certain you wouldn’t want to read the consequent ramblings so I’ll try to be concise(ish). Mosse has managed to capture humanity and its struggle using a very dehumanising medium, the impact of which was profound. Every now and then I see something and think ‘That. That right there is why I want to be a media producer’ – this was one of those moments. The scenes, splayed across 3 screens with different footage on each, depicted various moments of a refugee’s journey. The content ranged from people being loaded onto military boats to life inside the infamous ‘Jungle’ camp outside Calais. In one particularly morbid scene, an autopsy of the desiccated corpse of what I assumed was a refugee was underway. The lack of detail and colour made the whole scene seem removed and clinical, yet incredibly this only served to draw your focus further in – demanding absolute scrutiny as you struggled to make sense of the monochrome images. It left you with a hollow feeling in your gut, like waking up from a disturbing dream. Yet it wasn’t all bleak (as these sorts of things always run the risk of being), minutes later I found myself drawn into the vibrant world of a refugee compound, the images before me once again defying their alienating medium.

Having recently delved into sound design for my Stories and Spaces unit, I was in awe of the aural experience Ben Frost had managed to create for the project. The mixture of raw sound recorded on location with roaring synths, which ebbed and flowed with the pace of the edit, really helped set the tone for the exhibition and gave the room an atmosphere you could literally feel vibrating through the floor.  I was once again reminded of the importance and power of well-designed audio.

Okay, I think I’m done. TL;DR – Mosse has managed to create a piece of art which beautifully captures humanity using a technology which inherently denies it. In doing so his film in itself represents the plight of refugees themselves – the struggle to remain human in a time where too often they become faceless numbers and figures on the news. And let’s be honest, if your hour-long installation has people glued to the screen without so much as checking their phone, you’re doing something right.

The exhibition is running until the 23rd of April and is free to attend. If you’re in London this month and get the time, I urge you to go see it.


“What I really hope people will take away, if nothing else, is this sense of uneasy complicity as Westerners”           Richard Mosse

Clients and Audience

So today we started a new unit called Clients and Audience which, apart from the initial 6 hours of lectures I had to endure, looks to be one of the most interesting yet. As production groups, we are twinned with a real organisation who give us a brief from which we have to create content – and my group was paired with the RSPB (Royal Society for the Protection of Birds). Growing up in South Africa, I have always loved nature, having seen some of the most vibrant creatures firsthand (I had more than a dozen pets at once over there). As such, I’m relieved that we have an organisation I can relate to and get excited about, it will make working for them hopefully all the more fun.

I have chosen to undertake the role of Production Manager for this unit, which is another challenge I’m excited to undertake. Whilst having some experience in leadership roles, this will be the first time I organise a media team, so I’m keen to see what I can learn about it. A part of me wishes I had taken a more practical role like Creative Director but, as I’m beginning to realise, university is all about pushing yourself out of the comfort zone to learn new things. We meet the client on Monday, so I’ll have to draft some research up before then.

Exhibition Day

Last night we held the exhibition for our Stories and Spaces in the Fusion Building. It was pretty tense in the build-up to the 6:40 deadline, as we changed how we were going to project the piece the night before and only finished the final edit and export an hour before. However, I was really happy with the end result. The sound and visuals really came together with the space to create something quite emotive. I was glad I’d taken the time to create a solid soundscape, as it really helped create the atmosphere needed.

I’ve had a lot of fun with this project and being able to explore the world of audio. Although not a discipline I’d want to work in long-term, it has taught me the value of experimentation, something I feel is very important in a creative industry such as ours. I think sometimes the pressure of trying to ‘get the grades’ inhibits university students from trying new things, or even making the mistakes needed to grow as a creative producer. As such, I’m glad I had to opportunity to do just that and with so much artistic freedom.

Work in the Media Industries

As part of our ‘Work in the Media Industries’ unit, we were required to design a job spec and person profile around an imaginary entry-level media job of our choice. It was a good exercise in helping me get in the mind of employers and see what sort of things they are looking for.  It was also somewhat terrifying.

We had to apply to one group’s job spec and received CV’s for our role from another. In the seminar today we went through the CV’s we’d received, scanning through them to see how well they fit the criteria we had set out and shortlisting the best. Although untrained and potentially not as thorough as the HR departments within the industry, I realised a number of harsh truths about the application process:

  1. Your CV will be skimmed – HR has to go through 1000’s of CV’s and can’t afford to do much more than skim them for the criteria.
  2. Meet the job spec in your CV  – If you aren’t meeting any of the criteria within the first few lines, your chance of getting through declines quite sharply.
  3. Conciseness is key – If I got bored after reading 5 CV’s, how do you think someone in HR feels after 500? Don’t waste their time with indulgent paragraphs of info, stick to the 1-page rule as best you can, spilling into 2 if you think it absolutely necessary.
  4. Back up your statements with clear evidence – Picture it, a generic “I’m a strong team-player who works well with others” line, being read for the 100th time by HR. As I read through some of these lines in the CV’s I found myself saying ‘So what?’ more than I’d like. Avoid the ‘So What’ Effect by giving hard evidence to back up your points.
  5. You NEED outside experience – A degree is no longer a guarantee of employment. Having outside experience in the industry, even just weekend and runner jobs, will make you stand out above the beyond the rest.

Number 5 is something that has rung particularly true with me. I had a great First Year in terms of social life and ‘getting the grades’, but to be honest it was a bit of a passenger year. I realise now that I need to get out there and start making stuff, getting some real experience under my belt and building up a portfolio to give me the best chance of making it in this industry. It’s an exciting time, but also pretty scary. I’ve got a couple of projects in the pipelines and I look forward to sharing them with you on here.

Cecilia 101

My biggest challenge has been figuring out how to transform these raw sounds I’ve been collecting into the rich soundscapes of music concrete, because let’s be honest, no-one wants a 7-minute track of me swallowing and rubbing my bits of polystyrene together. My first port-of-call was Adobe Audition, but I quickly found it was very limited in its ability to transform the sounds. Sure it could stretch the length and pitch, even apply a collection of bizarre filters which sounded better suited to a Dr Suess book (such as the ominous Flanger), but playing around with these I struggled to create the vast echoing soundscapes of Wishart or Derbyshire. What I needed was something which really broke down the sounds into their base forms, so that I could create something new.

It turns it out there was a piece of software which did exactly that – Cecilia. Whilst not your stereotypical ‘digital audio workstation’ (DAW), Cecilia is unique in that it focuses on transforming sounds rather than assembling them. So, whilst you couldn’t piece together an interview like DAWs such as Audition can, it certainly makes my polystyrene sound a bit more interesting. The way it works is that you load in a sound, open that sound in one of Cecilia’s many ‘Modules’ and then play around with it. This is the main aspect I have found in which audio differs from video. Generally with video you have a set idea of what you want to put together, whilst with audio you tend to fiddle around with it and see what works, taking a more ‘poke it with a stick and see what happens’ approach. Although potentially more time-consuming than video, there are a lot more surprises in terms of content creation. Something as simple as a door creak can suddenly become a cavernous roar more suited to a certain giant, flame-whip wielding monster in Lord Of The Rings.

But I’ve sidetracked. Cecilia has a wide range of modules, all of which do very different things. As someone somewhat inexperieced with audio, I don’t actually know what 80% of the words in the program mean, but you tend to pick it up as you go along so don’t be intimidated if you don’t understand the terminology. At the moment a couple of my favourites are the Pelletizer, which stretches the pitch and length of  a sound (amongst other things), and StochGrains, which uses algorithms to randomly generate synth notes – really good for creating a base layer of your soundscapes. Another cool feature of Cecilia is that it allows you to draw the waveforms of the different filters, further adding to your ability to control the sound.

To be honest, going back to my stick-poking analogy, the best way to find what works is load in a sound and Shift+Ctrl+O which opens up a random module and just play around with them until something clicks. Just have fun with it!

Stories and Spaces

My latest university module, ‘Stories and Spaces’, requires us to create a live projection-mapped exhibition using the new Fusion Building on Bournemouth campus. The required content is definitely the most abstract we’ve encountered so far on the course, with the brief asking us to create a visual and aural experience based on the words fluidity, macroworld, and microworld. Normally I would be heavily involved in the visuals of a project, but this time I decided to challenge myself, and take on the role of Audio Producer. Sound is something I’ve been wanting to experiment with for a while, but I’ve been waiting for the right project. ‘Stories and Spaces’ requires the most interesting audio role I’ve encountered.

Musique concrète, which was pioneered by Pierre Schaeffer in the mid-twentieth century, is a highly experimental technique revolving around the idea of acousmatic listening. Acousmatic means a sound can be heard but not seen, so the visuals are not directly linked (like playing babies crying over Rick Astley, but less horrifying). In doing so this removes the original meaning of the sound and creates a new one. This idea of transforming sound in order to give it a new identity is something that will heavily influence how I tackle creating content for this project. At the moment all I’m doing is recording ‘interesting’ sounds on my phone, which means I have now become excited by arbitrary things like rubbing polystyrene together and recording the result. So, apart from a possible deterioration in the fibres of my sanity, I think I’m on the right track. I’ll explore how I come to transform these sounds in a follow-up post.